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Materials
Problem Video Game Playing Displaying factorial validity, Salguero and Moran (2002) found the scale was psychometrically univariate and internally consistent (α = 0.69), with all 9 items contributing to the alpha score. Construct validity was drawn from correlations with PVP total scores and playing frequency (r = .64, N = 223, p < .001), duration (r = .52, N = 223, p < .001), and longest play time per session (r = .56, N = 223, p < .001). Additionally, the scale distinguished between participants who self-reported concerns about their video game playing and those who did not. T-tests revealed significantly higher PVP scores for those who answered affirmatively to the questions ‘I think I play videogames too much’ (t(220) = -4.59, p < .001, two tailed), and ‘I think I have some type of problem with my video game playing’ (t(221) = -3.43, p < .001, two tailed), than those who answered negatively. The nine PVP items can be summed to provide an indication of problems associated with video game play. Some very slight grammatical modifications were made to the items to increase clarity, as the authors translation into English from Spanish resulted in some minor grammatical errors .
All sub-scales have a large base of discriminant and convergent validity with numerous communication skills scales and personality scales, allowing for the identification of similar constructs to any sub-scales that emerge as important in the present study. SSI scores have predicted laboratory tests of emotional recognition, measures of psychopathology, and interrater scores of role playing and social skills . The SSI sub scales have shown acceptable test-retest reliability, with scores ranging from .81 to point .96, and Cronbach’s alpha coefficients ranging from .65 to .88 . To help overcome validity threats inherent to a self-report measure of social skills, including the possible response bias of social desirability, some questions are asked from both a self-perspective (i.e. – ‘I am…’ or ‘I’ve been…’) and a social feedback perspective (i.e. ‘I’ve been told that…’), and many items are reverse scored. It also has a large amount of convergent and discriminant validity, showing predictable relationships to numerous skill based emotional and personality measures. The SSI is published by Mindgarden and available for purchase, therefore permission to use the SSI was obtained via email from one of the authors, Ronald Riggio. Questions are responded to using a Likert-type scale ranging from 1-5, or ‘Not at all like me’, ‘A little like me’, ‘Like me’, ‘Very much like me’, and ‘Exactly like me’ respectively. Scores on each subscale range from 15-75. The six subscales in the SSI, with brief descriptions and example questions paraphrased from Riggio (1986, p. 651) are as follows :
Example Items – “I am easily able to give a comforting hug or touch someone who is distressed”, and “I am often told that I am a sensitive, understanding person”
Example Items – “I am very good at maintaining a calm exterior even if I am upset”, and “I usually adapt my ideas and behaviour to the group I happen to be with at the time”. Social Expressivity (or SE) : Social expressivity refers to a general verbal speaking skill and an ability to engage others in social interaction. Persons high in SE appear outgoing and gregarious because of their ability to initiate conversations with others. Example Items – “I love to socialize” and “I always mingle at parties” Social Sensitivity (or SS) : The ability to decode and understand verbal communication and general knowledge of the norms governing appropriate social behaviour is termed SS. Socially sensitive individuals are attentive to others (i.e., good watchers and listeners). Because of their knowledge of social norms and rules, persons high in SS may become over concerned with the appropriateness of their own behaviour and the behaviour of others. Example Items – “I’m generally concerned about the impression I’m making on others”, and “Sometimes I think that I take things other people say to me too personally” Social Control (or SC) : Social control refers to a general skill in social self-presentation. Individuals high in SC are tactful, socially adept, and self-confident. Persons high in SC are skilled at acting…Consequently they are able to adjust personal behaviour to fit with what they consider to be appropriate to any given social situation. Example Items – “I can be comfortable with all types of people - young and old, rich and poor”, and “When I’m with a group of friends, I am often the spokesperson for the group” Self Esteem |
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